Down The Rabbit Hole of Performance Monitoring
Hi, I’m Tony, and I’m an engineer on League. This article is a followup to my performance series, where I talk about optimisation and profiling. This will be a high level overview of how we monitor game performance in League of Legends, how we detect when a performance degradation has slipped through QA and escaped into the wild, and how we track global trends in frame times over many patches and millions of players. I hope you enjoy it!