Hi, I’m Guy Kisel, and I’m a software engineer on Legends of Runeterra’s Production Engineering: Shared Tools, Automation, and Build team (PE:STAB for short). My team is responsible for solving cross-team shared client technology issues and increasing development efficiency. In this article I’m going to share some details about how we build, test, and deploy Legends of Runeterra, a digital collectible card game.
Articles tagged: automation
Hi, my name is Aaron Torres and I’m an engineering manager for the Riot Developer Experience team. We accelerate how game teams across Riot develop, deploy, and operate their backend microservices at scale - globally. I’ve been at the company for a little over 3 years and I’ve been writing Go code that entire time. In this article, we’ll be specifically looking at how a few different teams use Go. I’ll be tagging in two technologists - Chad Wyszynski from RDX Operability and Justin O’Brien from VALORANT - to discuss how they use Go for their projects.
Hey everyone, my name is Michael Hill and I’d like to introduce you to Riot’s automated ticket agent, Blitzcrank Bot.
Hi, I’m Guy Kisel, and I work on the League client update’s Test, Build, and Deploy team, here to talk about the project's automated testing.
Hi, I’m Jim ‘Anodoin’ Merrill, and I work on test automation efforts for League of Legends, focused specifically on the in-game experience. I currently serve as the tech captain to the Build Verification System Development (BVS-Dev) team. In large part, our team builds tools for automated testing and helps teams write better tests.