Articles tagged: infrastructure

The Riot Games API: Transforms

Hello all, Leigh Estes, aka RiotSchmick, here. I’m a software engineer at Riot Games working on the Riot Developer Experience team. Our responsibilities include providing the edge infrastructure that supports both internal and external developers. I previously wrote a series on the infrastructure that supports our public API product. I’m excited to revisit this series to tell you more about a new part of our infrastructure - the feature we call transforms.

Full Story Posted by Leigh Estes

Using Perforce in a Complex Jenkins Pipeline

Hi, I'm Guy "RiotSomeOtherGuy" Kisel, a software engineer at Riot. You might remember me from Running an Automated Test Pipeline for the League Client Update. I work on the Riot Developer Experience team - our responsibilities include providing Jenkins servers and related infrastructure for engineers to use for building, testing, and shipping their software to the millions of players that play League of Legends

Full Story Posted by Guy Kisel

Runes Reforged: A Technical Retro

Hey folks! We’re going to take a trip back in time. The year is now 20xx, and we’ve decided that it’s finally time to send one of League of Legends’ most long standing, revered or reviled features (depending on who you ask) to the meme graveyard.

That’s right - it’s time to retire runes and masteries.

Full Story Posted by Dave Le

Globalizing Player Accounts

Hey there! I’m Tyler "Riot Adabard" Turk, Senior Infrastructure Engineer, and I work on the Player Accounts team at Riot. The Player Accounts team is responsible for every player's ability to log in and manage account data, and we recently re-architected our system to become GDPR compliant, provide a better player experience, and enable Riot to become a multi-product company in the future.

Full Story Posted by Tyler Turk

Revisiting Docker and Jenkins

It’s been over two years since I first wrote an article discussing how we combined Docker containers and Jenkins to create ephemeral build environments for a lot of our backend software at Riot Games. Today the series is seven articles strong and you’ve rewarded us with feedback, conversation, technical insights, tips, and stories about how you too use containers to do all kinds of interesting things. In the world of technology, two years is a long time. The series, while still useful, is out of date. Many of the latest Docker doodads and gizmos are absent.

Full Story Posted by Maxfield Stewart

Running Online Services at Riot: Part III: Part Deux

In our previous article, we discussed some of the networking involved in rCluster, Riot’s solution for worldwide application deployments. Specifically, we talked about the concept of overlay networks, an implementation we leverage called OpenContrail, and how that solution plays with Docker. In this post, we’ll build on that foundation and dive deeper on other topics: infrastructure as code, load balancing, and failover testing.

Full Story Posted by Doug Lardo and David Press

Running Online Services at Riot: Part II

Our names are Kyle Allan and Carl Quinn, and we work on the infrastructure team here at Riot. Welcome to the second blog post in our multi-part series describing in detail how we deploy and operate backend features around the globe. In this post, we are going to dive into the first core component of the deployment ecosystem: container scheduling.

Full Story Posted by Kyle Allan and Carl Quinn

Pages