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Bug Blog: TFT Bugs and Patches

In this article, I’ll be describing how we handle patches across PC and mobile for TFT, and how this relates to quality assurance. Later, I’ll tag in my engineering counterpart, Gavin Jenkins, to give a super techy point of view on patches, and we’ll dive into two use cases that demonstrate different types of patches and how we deploy them.

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Posted by Alex Sherrell and Gavin Jenkins

Getting into the Guts of Berserk

In this article, I’ll cover how we took Renata Glasc's ultimate from a hacky prototype to a game-changing spell, cleaning up some legacy code and systems along the way.

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Posted by Jeffrey Doering

Bug Blog: Esports Trade Issue

Hello! My name is Ryan Price, and I work on the backend services that power League of Legends, focusing on the efficiency and reliability of the game loop as well as a few other out of game experiences. In this article, I’m going to be walking you through a recent bug that was impacting our competitive leagues, and how we dove deep into one of League of Legends’ most legacy pieces of technology to mitigate it.

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Posted by Ryan Price

re:Presenting at AWS re:Invent

Earlier this month, nearly a hundred Rioters traveled to Las Vegas to attend AWS re:Invent, a weeklong conference hosted by AWS. This year, we also had a number of activations for attendees, letting allowing us to deepen our engagement with the global cloud community and celebrate our games and IP. In this article, we’ll give a quick recap of our presence - the presentations, the booths, the party - and a human grab claw!

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Posted by Riot Games

Reviving Nexus Blitz

In this article, we explore some of the challenges the team faced when reviving the Nexus Blitz game mode this year, from upgrading older systems to making them more accessible for future developers.

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Posted by Derek Nguyen

The Art of Spell Casting, Part 1

In this two-part series, we explore the technology behind Hwei's unique spell casting paradigm. It took many ideas and iterations before we landed on a solution that makes Hwei’s spell casting feel precise and fluid, and allows players to paint disaster and despair onto their opponents. In the first part, we'll sketch the outline of the challenges Hwei's spells present, and early explorations on a solution.

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Posted by Luke Li and Cliff Zhu

The Art of Spell Casting, Part 2

In this two-part series, we explore the technology behind Hwei's unique spell casting paradigm. It took many ideas and iterations before we landed on a solution that makes Hwei’s spell casting feel precise and fluid, and allows players to paint disaster and despair onto their opponents. In the second part, we uncover issues with the first iterations and approach Hwei's Spellbooks from a new direction.

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Posted by Luke Li and Cliff Zhu

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