Hi, I’m Guy Kisel, and I’m a software engineer on Legends of Runeterra’s Production Engineering: Shared Tools, Automation, and Build team (PE:STAB for short). My team is responsible for solving cross-team shared client technology issues and increasing development efficiency. In this article I’m going to share some details about how we build, test, and deploy Legends of Runeterra, a digital collectible card game.
I’m Byron Dover, engineering manager for information technology at Riot, and I lead the team responsible for developing enterprise software at Riot - or as we sometimes call it, Riot’s Operating System. I’m excited to share a look at how Riot integrates with Slack to support the game development lifecycle.
In the previous article in this series I discussed the ecosystem of supporting services that allow us to operate micro-services in production. If our micro-services are our carries and those tools are our supports, what about our junglers? That’s where our developer ecosystem for cluster management comes in.
Hi, I’m Guy Kisel, and I work on the League client update’s Test, Build, and Deploy team, here to talk about the project's automated testing.
Our technical interns worked with fellow Rioter technologists on everything from game engineering to developer tooling. Before they left, we asked some of them to share projects they contributed to, and to tell their stories of interning at Riot.