Articles tagged: game

Compressing Skeletal Animation Data

League of Legends has more than 125 champions, each with their own set of unique animations. (One of my faves? Sion’s dance, shown below—just one of his 38 animations.) These movements help to bring the champions to life: from determined movement to powerful spell casting to tragic deaths. (I see that last one too often.) As we’ve continued to introduce and rework champions, the total amount of animation data has become a larger burden on resources like run-time memory, patch sizes, and storage space.

Full Story Posted by Jaewon Jung

Behind League's New Missile System

Greetings, skill-shot savvy summoners, Brian "Penrif" Bossé here to talk to you about some new technical underpinnings behind missiles. We've been rolling out a new implementation of missiles in the past few months (as mentioned in recent patch notes). If we did our jobs right, you didn't notice the change while playing.

Full Story Posted by Brian Bossé

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