Behind League's New Missile System

Greetings, skill-shot savvy summoners, Brian "Penrif" Bossé here to talk to you about some new technical underpinnings behind missiles. We've been rolling out a new implementation of missiles in the past few months (as mentioned in recent patch notes). If we did our jobs right, you didn't notice the change while playing.

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Posted by Brian Bossé


Chat Service Architecture: Protocol

Some games of League of Legends I know I’ll love even before the loading screen appears. Take last night, for instance. I logged in to find a couple of fellow Rioters available to play, and while we queued together in a pre-game lobby we had a great discussion that led to smart role choices and an intentional team composition. That connection and strategic communication doesn’t guarantee victory — we lost — but win or lose that’s my favorite way to start.

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Posted by Michal Ptaszek

The Riot Games Engineering Techblog

Hello, world! What a long, strange trip it’s been. Some things have held constant since the beginning of Riot engineering: we still hold the player experience above all else, we still focus on constantly improving ourselves and our technology, and we still love to play games. But other things have dramatically changed for our team: we no longer fit in 500 square-feet, we now serve players all over the world, and supporting 1,000 concurrent players is no longer our biggest challenge.

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Posted by Scott Gelb

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